ASPIS Final Choice Explained: What the Two Endings Mean for Andreï

ASPIS's final choice is the pivotal moment that decides Andreï's fate. Here's what we know about the two endings, the setup, and how to prepare.

ASPIS builds its finale around a single decision that determines Andrey's fate and leads to one of two endings. Official sources do not state whether either ending lets him see Anna and Liza again, so this guide separates the confirmed final-choice structure from unconfirmed outcome details.

The ASPIS Final Choice Sits at the End of a Broken Experiment

According to the game's page on RetroGems, published October 20, 2026, ASPIS is an action-adventure title developed and published by Dream Wire for PC. It is described as an atmospheric first-person horror thriller set in an alternate-history Soviet Union during the late 1980s.

The premise does most of the narrative heavy lifting. In 1987, six volunteers were connected to the experimental ASPIS system, a device designed to predict historical events. None of them woke up after a year of immersion.

Andreï, an engineer, volunteers for the same program for a deeply personal reason: he wants to see his deceased wife Anna and his deceased daughter Liza again. The device, however, does not deliver a clean simulation. It opens breaches into unknown dimensions, and that is where the story's final fork emerges.

Story Beats That Set Up the ASPIS Final Choice

The source material describes a journey that begins at the Cybernetics Institute and moves outward through increasingly unstable layers of reality. Along the way, Andreï encounters several figures whose presence shapes the ending sequence.

  • The other participants — the remaining volunteers from the original six, whose fates are tied to the system.
  • The Director — the facility's authority figure, tied to the institute running the experiment.
  • An educated talking Cat — an anomalous character who apparently speaks and reasons.
  • The Devil — a literal infernal figure appearing inside a Soviet cybernetics experiment.
  • Anna and Liza — Andreï’s deceased wife and daughter, the emotional stake behind every decision he makes.

RetroGems states plainly that Andreï's path leads him to these encounters "before a final choice determines his fate among two possible endings." That single sentence is the clearest published description of the ASPIS final choice available in the material reviewed here.

What it does not do is name the endings, describe the outcome of either branch, or specify the exact conditions that unlock them. Anyone claiming otherwise is working from something other than the published record.

What Is Confirmed About the Ending — and What Is Not

Because the ending structure is only partially documented, it helps to separate the verified details from the gaps. The table below reflects the RetroGems ASPIS page as captured on October 22, 2026; the page itself was published October 20, 2026.

DetailWhat the source statesStatus
Number of endingsTwo possible endingsConfirmed by source
What triggers themA final choice determines Andreï's fateConfirmed by source
Location of the decisionNot specified beyond the journey from the Cybernetics InstituteUnconfirmed
Outcome of either endingNot describedUnconfirmed
Fates of Anna and LizaNot describedUnconfirmed
PlatformsPCConfirmed by source
Release timingListed as October 23, 2026Listed at time of capture

The important takeaway for story-focused players is that the ASPIS final choice is a binary decision with narrative consequences, not a hidden collectible or a scoring threshold. Nothing in the published material suggests a third outcome or a "true ending" unlocked through side content.

How the Gameplay Loop Leads You to the Choice

Getting to the ending means surviving a deliberately hostile institute. The same source describes progression that alternates between exploration, spatial puzzles, and survival sequences. Andreï checks OGAS terminals, listens to recordings, and manipulates a resource called Energy X through the PEP-01 device.

That device has two stated uses: powering mechanisms and opening astral windows, which let Andreï retrieve objects located in other layers of reality. Both functions suggest that the path toward the ASPIS final choice runs through environmental puzzle-solving rather than combat alone.

Andreï can fight other opponents with a Makarov pistol and melee attacks, while ammunition and other resources must be found along the way. Separately, the Guardian cannot simply be shot and killed; it pursues him through rooms and forces him to use doors and the environment to find an escape route. Official sources do not state that ammunition scarcity or resource conservation changes access to the ending sequence.

Preparing for the ASPIS Final Choice Before You Commit

Since the branching conditions are not publicly documented, the practical advice is about preserving your options rather than chasing a specific ending. These steps keep the decision reversible if the game supports it.

  • Read every recording and terminal message. The source confirms Andreï listens to recordings and checks OGAS terminals, which is where narrative context normally lives.
  • Keep a manual save near the endgame. If the build allows manual saves, a backup before the decision protects you from being locked into one branch.
  • Track achievement lists after launch. If two endings exist, achievement names often reveal the shape of each branch. As of October 22, 2026, reviews and player data had not opened yet — the RetroGems page stated that reviews would appear on release day.
  • Check the official store page for updates. The official ASPIS Steam page is the primary place for patch notes and any changes to content or availability.
  • Do not rush the Guardian sections. Losing resources to avoidable chases rarely helps you reach a story decision in better shape.

One honest caveat: whether ASPIS offers chapter select, a post-credits rewind, or a New Game Plus route back to the ASPIS final choice is not documented in the available sources. Treat any guide that promises a specific rewind method with skepticism until players confirm it after launch.

Why the Ending Matters More Than the Monster

ASPIS is marketed as horror, and the Guardian supplies the pressure. But the material describing the game frames the climax as a character decision, not a boss fight. Andreï enters the experiment to recover a family. The dimension breaches, the talking Cat, and the Devil are all obstacles between him and that goal.

That framing is why discussion of the ASPIS final choice tends to focus on Anna and Liza rather than on survival. A binary ending in a story built around a deceased wife and daughter almost certainly asks what Andreï is willing to accept as real — but the specifics are the developer's to reveal, and the published record does not go there yet.

FAQ

How many endings does ASPIS have? The RetroGems ASPIS page, published October 20, 2026, states that a final choice determines Andreï's fate among two possible endings. No third or secret ending is documented in that source.

Can you change the ASPIS final choice after you make it? There is no confirmed information about chapter select, manual saves, or a rewind feature. Until players confirm how the game handles saves after launch, keeping a backup save before the decision is the safest approach.

Does the ASPIS final choice involve the Devil or the talking Cat? Both characters are confirmed to appear during Andreï's journey, and the source places them before the final choice. Whether either figure directly shapes the outcome is not stated.

When can players actually reach the ending? RetroGems listed a PC release date of October 23, 2026, with reviews opening that same day. Check the official store page for the confirmed launch status in your region before planning a run.